Available tutorials: Tutorial for new (and not only new) users Tutorial for problem-setters Tutorial for problem-setters (interactive problems) Tutorial for contest-setters |
Tutorial
for problem-setters
(interactive problems)
This is tutorial about creating interactive problems. It is advisable to read tutorials for users and problem-setters first.
Content:
What are interactive problems?
Interactive problems give possibility - as the name says :) - to interact with the judge, i.e. talk with it, by using STDIN and STDOUT.
Dictionary
- judge - judge program
- tested - tested program (submitted by a user)
Edit problem panel
To create interactive problem, in the edit problem panel set Problem type option to interactive.
Judge
There is spoj_interactive.h file available that contains the spoj's basic constants and functions.
Judge can return AC, WA, SE, CE, RE, TLE, MLE, EOF as a result. The EOF result is displayed like WA with the difference that it yields to the tested runtime errors.
Example judge:
#include "spoj_interactive.h" int main() { spoj_init(); // always at the beginning fscanf(spoj_p_in, "...", ...); // reading input for the problem fscanf(spoj_p_out, "...", ...); // reading output for the problem fprintf(spoj_p_info, "...", ...); // outputting information that is only available for ps fprintf(spoj_u_info, "...", ...); // outputting information that is only available for the user spoj_printf("%d", 5); // using macro to print data for tested // in case tested ended -> EOF spoj_scanf("%d", &x); // using macro to get data from tested // in case of wrong data -> WA // in case tested ended -> EOF spoj_assert(x == 5); // condition unfulfilled -> WA fprintf(spoj_score, "...", ...); // points for the test int len = spoj_srclen(); // length of the source code // function of one-time use return SPOJ_RV_AC; // AC }
Time limits
Time limits are set in the same way as in case of classical problems, i.e. they are set for each test case separately.
Time limit concerns both tested and judge programs:
Real-time limit for tested = 2 * time limit + 1s.
Real-time limit for judge = 2 * time limit + 2s.
Buffering
In order to have the communication between the judge and the tested available on both sides
you should clean the output buffer or set the standard output buffering for linear.
Each task should have information similar to the one written below:
Attention: the program should clear the output buffer after printing each line.
It can be done using fflush(stdout) command or by setting the proper type of buffering at the beginning of the execution - setlinebuf(stdout).
Restriction for the problem-setter
The preview of the stdout is unavailable.
Sample interactive problems
- https://www.spoj.com/problems/MSTRMND/
- https://www.spoj.com/problems/KULE/
- https://www.spoj.com/problems/PPP07D/
- https://www.spoj.com/problems/NUMGUESS/