Private submission
Private submission won't be visible to other users and
won't be taken into consideration in ranks.
Disqualify submission
Your submission will be disqualified. Operation
is not reversible.
Hidden submission
Public submission
Click here to view source code.

Source code of every submission to this problem
in this contest is public.
Help

code_maxx: submissions

ID DATE PROBLEMRESULT TIME MEM LANG
17016414 2016-05-30 14:53:09 Matrix Game accepted 0.20 2.7M

C++

4.3.2

17015770 2016-05-30 12:44:55 Matrix Game wrong answer 0.18 2.6M

C++

4.3.2

15210095 2015-09-25 14:09:46 Frequent values accepted 0.20 7.2M

CPP14

15210003 2015-09-25 13:55:27 Frequent values wrong answer 0.19 7.1M

CPP14

15209948 2015-09-25 13:48:24 Frequent values time limit exceeded - 6.6M

C++

4.3.2

15209595 2015-09-25 13:05:17 Frequent values runtime error (SIGABRT) 0.31 3.8M

C++

4.3.2

15209557 2015-09-25 13:00:32 Frequent values runtime error (SIGABRT) 0.31 3.8M

C++

4.3.2

15209466 2015-09-25 12:52:00 Frequent values runtime error (SIGSEGV) 0.37 5.0M

C++

4.3.2

14904435 2015-08-16 13:58:32 Toy Cars accepted 0.91 10M

CPP

14904232 2015-08-16 13:25:10 Toy Cars wrong answer 0.81 10M

CPP

14904153 2015-08-16 13:10:36 Toy Cars time limit exceeded - 15M

C++

4.3.2

14904117 2015-08-16 13:04:31 Toy Cars time limit exceeded - 8.3M

C++

4.3.2

13141633 2014-12-11 21:48:25 Playing with GCD accepted 0.34 4.8M

C++

4.3.2

13141302 2014-12-11 21:00:34 Playing with GCD wrong answer 0.36 4.8M

C++

4.3.2

13141283 2014-12-11 20:57:18 Playing with GCD wrong answer 0.32 4.8M

C++

4.3.2

13141245 2014-12-11 20:51:50 Playing with GCD wrong answer 0.36 4.8M

C++

4.3.2

10215407 2013-10-09 19:06:33 Divisor Summation (Hard) time limit exceeded #0 - 2.6M

C++

4.3.2

10082614 2013-09-20 20:48:54 Bytelandian Blingors Network time limit exceeded - 4.9M

C++

4.3.2

10082313 2013-09-20 19:47:56 Bytelandian Blingors Network time limit exceeded - 5.0M

C++

4.3.2

9871292 2013-08-19 20:38:49 The Double HeLiX accepted 0.02 2.8M

C++

4.3.2

code...
© Spoj.com. All Rights Reserved. Spoj uses Sphere Engine™ © by Sphere Research Labs.